MS55339 Programming in C# (55339) E-Learning

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MS55339 Programming in C# (55339) E-Learning

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Beschrijving

Train met korting met het STAP Budget

Alle trainingen van Master IT komen in aanmerking voor subsidie met het STAP Budget. Geef bij je aanmelding aan dat je gebruik wilt maken van het STAP-budget om €1000 korting te krijgen op jouw IT-training!

Volg de MS55339 Programming in C# training en leer de programmeer skills om Windows-applicaties te maken met behulp van C#. Tijdens de vijf lesdagen bestudeer je de basisprincipes van de C#-programmastructuur & taalsyntaxis en pas je deze kennis toe door een applicatie te bouwen die verschillende functies van .NET 6.0 bevat.

Dit is een volledig geüpdatet versie van de gepensioneerde MS20483 training.

Na afronding van deze training kun je onder andere:

  • De C# syntax, structuur, collections en classes toepassen
  • Het Entity Framework gebruiken en veel soorten gegevens opvragen met behulp van Language-Integrated Query (LINQ)
  • Begrijpen hoe C# samenvalt met REST, OData en ASP.NET Core MVC
This tra…

Lees de volledige beschrijving

Veelgestelde vragen

Er zijn nog geen veelgestelde vragen over dit product. Als je een vraag hebt, neem dan contact op met onze klantenservice.

Nog niet gevonden wat je zocht? Bekijk deze onderwerpen: Microsoft LINQ (Language Integrated Query), C#, Linq, C/C++ en Microsoft Visual Studio(.NET).

Train met korting met het STAP Budget

Alle trainingen van Master IT komen in aanmerking voor subsidie met het STAP Budget. Geef bij je aanmelding aan dat je gebruik wilt maken van het STAP-budget om €1000 korting te krijgen op jouw IT-training!

Volg de MS55339 Programming in C# training en leer de programmeer skills om Windows-applicaties te maken met behulp van C#. Tijdens de vijf lesdagen bestudeer je de basisprincipes van de C#-programmastructuur & taalsyntaxis en pas je deze kennis toe door een applicatie te bouwen die verschillende functies van .NET 6.0 bevat.

Dit is een volledig geüpdatet versie van de gepensioneerde MS20483 training.

Na afronding van deze training kun je onder andere:

  • De C# syntax, structuur, collections en classes toepassen
  • Het Entity Framework gebruiken en veel soorten gegevens opvragen met behulp van Language-Integrated Query (LINQ)
  • Begrijpen hoe C# samenvalt met REST, OData en ASP.NET Core MVC
This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET 6.0. The course aims to follow the spirit of the Microsoft Official Curriculum course MS20483, while bringing it completely up-to-date with the latest features of Visual Studio 2022, and the cross-platform capabilities of .NET 6.0.

Lesmethode

Ben je op zoek naar volledige zelfstudie? Wij bieden je de mogelijkheid om deze training volledig in jouw eigen tijd te volgen. Uiteraard met het officiële Engelstalige lesmateriaal waarmee je de juiste kennis opdoet.

Doelgroep

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Those new to programming should consider course MS55337 - Introduction to Programming. This MS55337 course uses C# as the language to facilitate an introduction to programming generally, whereas this course focuses on the C# language itself, making it an excellent follow-on course. If you want to learn to take full advantage of the C# language, then this is the course for you.This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Those new to programming should consider course MS55337 - Introduction to Programming. This MS55337 course uses C# as the language to facilitate an introduction to programming generally, whereas this course focuses on the C# language itself, making it an excellent follow-on course. If you want to learn to take full advantage of the C# language, then this is the course for you.

Voorkennis

The MS55337 course uses C# as the language to facilitate an introduction to programming. This training focuses on the C# language itself, making it an excellent follow-on course.The MS55337 course uses C# as the language to facilitate an introduction to programming. This training focuses on the C# language itself, making it an excellent follow-on course.

Onderdelen

Module 1: C# Syntax

Microsoft .NET 6 provides a comprehensive development platform that you can use to build, deploy, and manage applications and services. By using .NET, you can create visually compelling applications, enable seamless communication across technology boundaries, and provide support for a wide range of business processes.

In this module, you’ll learn about some of the core features provided by.NET and Microsoft Visual Studio. You’ll also learn about some of the core C# constructs that enable you to start developing .NET applications.

Lessons
  • Lesson 1: Writing Applications in C# and .NET
  • Lesson 2: Types of Data and Expressions
  • Lesson 3: C# Language Constructs

Lab 1: C# Syntax

  • C# Syntax
After completing this module, students will be able to:
  • Write Applications in C# and .NET
  • Types of Data and Expressions
  • C# Language Constructs
Module 2: C# Language Concepts

Applications often consist of logical units of functionality that perform specific functions, such as providing access to data or triggering some logical processing. C# is an object-orientated language and uses the concept of methods to encapsulate logical units of functionality. Although a good practice is to have methods that do just one thing, they can be as simple or as complex as you like. It is also important to consider what happens to the state of your application when an exception occurs in a method.

Lessons
  • Lesson 1: Methods
  • Lesson 2: Method Overloading
  • Lesson 3: Exception Handling
  • Lesson 4: Monitoring

Lab 1: C# Language Concepts

  • Methods
  • Method Overloading
  • Exception Handling
  • Monitoring
After completing this module, students will be able to:
  • In this module, you’ll learn how to create and use methods and how to handle exceptions. You’ll also learn how to use logging and tracing to record the details of any exceptions that occur
Module 3: C# Structures, Collections and Events

To create effective applications you must first learn some fundamental C# constructs. You need to know how to create simple structures to represent the data items you are working with. You need to know how to organize these structures into collections, so that you can add items, retrieve items, and iterate over your items. Finally, you need to know how to subscribe to events so that you can respond to the actions of your users.

Lessons
  • Lesson 1: Structs
  • Lesson 2: Enums
  • Lesson 3: Built-in Collections
  • Lesson 4: Events

Lab 1: C# Structures, Collections and Events

  • Structs
  • Enums
  • Built-in Collections
  • Events
After completing this module, students will be able to:
  • Create and use structs and enums
  • Organize data into collections
  • Create and subscribe to events
Module 4: C# Classes

In this module, you’ll learn how to use interfaces and classes to define and create your own custom, reusable types. You’ll also learn how to create and use enumerable type-safe collections of any type.

Lessons
  • Lesson 1: Creating Classes
  • Lesson 2: Interfaces
  • Lesson 3: Understanding Generics in C#

Lab 1: C# Classes

  • Creating Classes
  • Interfaces
  • Understanding Generics in C#
After completing this module, students will be able to:
  • Use interfaces and classes to define and create your own custom, reusable types
  • Create and use enumerable type-safe collections of any type
Module 5: C# Inheritance

In this module, you’ll learn how to use inheritance to create class hierarchies and to extend .NET types.

Lessons
  • Lesson 1: Hierarchies of Classes
  • Lesson 2: Polymorphism
  • Lesson 3: Extending Classes

Lab 1: C# Inheritance

  • Hierarchies of Classes
  • Polymorphism
  • Extending Classes
After completing this module, students will be able to:
  • Use inheritance to create class hierarchies to extend .NET types.
Module 6: Input and Output

In this module, you’ll learn how to read and write data by using transactional filesystem I/O operations, how to serialize and deserialize data to the filesystem, and how to read and write data to the filesystem by using streams.

Lessons
  • Lesson 1: File I/O
  • Lesson 2: Serialization and Deserialization
  • Lesson 3: Streams

Lab 1: Input and Output

  • File I/O
  • Serialization and Deserialization
  • Streams
After completing this module, students will be able to:
  • Read and write data by using transaction filesystem I/O operations
  • How to searlize and deserialize data to the file system
  • How to read and write data to the filesystem by using streams.
Module 7: Database Access

In this module, you’ll learn how to use Entity Framework and how to query many types of data by using Language-Integrated Query (LINQ).

Lessons
  • Lesson 1: Entity Framework
  • Lesson 2: LINQ

Lab 1: Database Access

  • Entity Framework
  • LINQ
After completing this module, students will be able to:
  • Use entity Framework
  • Learn how to query many types of data by using Language-Integrated Query (LINQ).
Module 8: Using the Network

In this module, you’ll learn how to use the request and response classes in the System.Net namespace to directly manipulate remote data sources. You’ll also learn about REST and OData and look briefly at ASP.NET Core MVC.

Lessons
  • Lesson 1: Web Services
  • Lesson 2: REST and OData
  • Lesson 3: ASP.NET Core MVC

Lab 1: Using the Network

  • Web Services
  • REST and OData
  • ASP.NET Core MVC
After completing this module, students will be able to:
  • Use the request and response classes in the System.Net Namespace to directly manipulate remote data sources.
Module 9: Graphical User Interfaces

In this module, you’ll learn how to use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.

Lessons
  • Lesson 1: Using UI Frameworks
  • Lesson 2: Data binding
  • Lesson 3: Styling the UI

Lab 1: Graphical User Interfaces

  • Using UI Frameworks
  • Data binding
  • Styling the UI
After completing this module, students will be able to:
  • Use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs
Module 10: Application Performance

In this module, you’ll learn how to improve the performance of your applications by distributing your operations across multiple threads.

Lessons
  • Lesson 1: Multitasking
  • Lesson 2: Asynchronous Calls
  • Lesson 3: Dealing with Conflicts

Lab 1: Installing and Configuring Windows 7

  • Multitasking
  • Asynchronous Calls
  • Dealing with Conflicts
After completing this module, students will be able to:
  • Improve the performance of your applications by distributing your operations across multiple threads
Module 11: C# Interop

In this module, you’ll learn how to interoperate with unmanaged code in your applications and how to ensure that your code releases any unmanaged resources.

Lessons
  • Lesson 1: Dynamic Objects
  • Lesson 2: Managing Resources

Lab 1: C# Interop

  • Dynamic Objects
  • Managing Resources
After completing this module, students will be able to:
  • Interoperate with unmanaged code in your applications
  • Ensure that your code releases any unmanaged resources
Module 12: Designing for Reuse

In this module, you’ll learn how to consume existing assemblies by using reflection, and how to add additional metadata to types and type members by using attributes. You’ll also learn how to generate code at runtime by using the Code Document Object Model (CodeDOM) and how manage your .NET assemblies.

Lessons
  • Lesson 1: Metadata
  • Lesson 2: Attributes
  • Lesson 3: Generating Code
  • Lesson 4: Assemblies

Lab 1: Designing for Reuse

  • Metadata
  • Attributes
  • Generating Code
  • Assemblies
After completing this module, students will be able to:
  • Consume existing assemblies by using reflection.
  • Add additional metadata to types and type members using attributes.
  • Generate code at runtime by using the Code Document Object Model (CodeDOM)
  • Manage your .NET assemblies
Module 1: C# Syntax

Microsoft .NET 6 provides a comprehensive development platform that you can use to build, deploy, and manage applications and services. By using .NET, you can create visually compelling applications, enable seamless communication across technology boundaries, and provide support for a wide range of business processes.

In this module, you’ll learn about some of the core features provided by.NET and Microsoft Visual Studio. You’ll also learn about some of the core C# constructs that enable you to start developing .NET applications.

Lessons
  • Lesson 1: Writing Applications in C# and .NET
  • Lesson 2: Types of Data and Expressions
  • Lesson 3: C# Language Constructs

Lab 1: C# Syntax

  • C# Syntax
After completing this module, students will be able to:
  • Write Applications in C# and .NET
  • Types of Data and Expressions
  • C# Language Constructs
Module 2: C# Language Concepts

Applications often consist of logical units of functionality that perform specific functions, such as providing access to data or triggering some logical processing. C# is an object-orientated language and uses the concept of methods to encapsulate logical units of functionality. Although a good practice is to have methods that do just one thing, they can be as simple or as complex as you like. It is also important to consider what happens to the state of your application when an exception occurs in a method.

Lessons
  • Lesson 1: Methods
  • Lesson 2: Method Overloading
  • Lesson 3: Exception Handling
  • Lesson 4: Monitoring

Lab 1: C# Language Concepts

  • Methods
  • Method Overloading
  • Exception Handling
  • Monitoring
After completing this module, students will be able to:
  • In this module, you’ll learn how to create and use methods and how to handle exceptions. You’ll also learn how to use logging and tracing to record the details of any exceptions that occur
Module 3: C# Structures, Collections and Events

To create effective applications you must first learn some fundamental C# constructs. You need to know how to create simple structures to represent the data items you are working with. You need to know how to organize these structures into collections, so that you can add items, retrieve items, and iterate over your items. Finally, you need to know how to subscribe to events so that you can respond to the actions of your users.

Lessons
  • Lesson 1: Structs
  • Lesson 2: Enums
  • Lesson 3: Built-in Collections
  • Lesson 4: Events

Lab 1: C# Structures, Collections and Events

  • Structs
  • Enums
  • Built-in Collections
  • Events
After completing this module, students will be able to:
  • Create and use structs and enums
  • Organize data into collections
  • Create and subscribe to events
Module 4: C# Classes

In this module, you’ll learn how to use interfaces and classes to define and create your own custom, reusable types. You’ll also learn how to create and use enumerable type-safe collections of any type.

Lessons
  • Lesson 1: Creating Classes
  • Lesson 2: Interfaces
  • Lesson 3: Understanding Generics in C#

Lab 1: C# Classes

  • Creating Classes
  • Interfaces
  • Understanding Generics in C#
After completing this module, students will be able to:
  • Use interfaces and classes to define and create your own custom, reusable types
  • Create and use enumerable type-safe collections of any type
Module 5: C# Inheritance

In this module, you’ll learn how to use inheritance to create class hierarchies and to extend .NET types.

Lessons
  • Lesson 1: Hierarchies of Classes
  • Lesson 2: Polymorphism
  • Lesson 3: Extending Classes

Lab 1: C# Inheritance

  • Hierarchies of Classes
  • Polymorphism
  • Extending Classes
After completing this module, students will be able to:
  • Use inheritance to create class hierarchies to extend .NET types.
Module 6: Input and Output

In this module, you’ll learn how to read and write data by using transactional filesystem I/O operations, how to serialize and deserialize data to the filesystem, and how to read and write data to the filesystem by using streams.

Lessons
  • Lesson 1: File I/O
  • Lesson 2: Serialization and Deserialization
  • Lesson 3: Streams

Lab 1: Input and Output

  • File I/O
  • Serialization and Deserialization
  • Streams
After completing this module, students will be able to:
  • Read and write data by using transaction filesystem I/O operations
  • How to searlize and deserialize data to the file system
  • How to read and write data to the filesystem by using streams.
Module 7: Database Access

In this module, you’ll learn how to use Entity Framework and how to query many types of data by using Language-Integrated Query (LINQ).

Lessons
  • Lesson 1: Entity Framework
  • Lesson 2: LINQ

Lab 1: Database Access

  • Entity Framework
  • LINQ
After completing this module, students will be able to:
  • Use entity Framework
  • Learn how to query many types of data by using Language-Integrated Query (LINQ).
Module 8: Using the Network

In this module, you’ll learn how to use the request and response classes in the System.Net namespace to directly manipulate remote data sources. You’ll also learn about REST and OData and look briefly at ASP.NET Core MVC.

Lessons
  • Lesson 1: Web Services
  • Lesson 2: REST and OData
  • Lesson 3: ASP.NET Core MVC

Lab 1: Using the Network

  • Web Services
  • REST and OData
  • ASP.NET Core MVC
After completing this module, students will be able to:
  • Use the request and response classes in the System.Net Namespace to directly manipulate remote data sources.
Module 9: Graphical User Interfaces

In this module, you’ll learn how to use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.

Lessons
  • Lesson 1: Using UI Frameworks
  • Lesson 2: Data binding
  • Lesson 3: Styling the UI

Lab 1: Graphical User Interfaces

  • Using UI Frameworks
  • Data binding
  • Styling the UI
After completing this module, students will be able to:
  • Use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs
Module 10: Application Performance

In this module, you’ll learn how to improve the performance of your applications by distributing your operations across multiple threads.

Lessons
  • Lesson 1: Multitasking
  • Lesson 2: Asynchronous Calls
  • Lesson 3: Dealing with Conflicts

Lab 1: Installing and Configuring Windows 7

  • Multitasking
  • Asynchronous Calls
  • Dealing with Conflicts
After completing this module, students will be able to:
  • Improve the performance of your applications by distributing your operations across multiple threads
Module 11: C# Interop

In this module, you’ll learn how to interoperate with unmanaged code in your applications and how to ensure that your code releases any unmanaged resources.

Lessons
  • Lesson 1: Dynamic Objects
  • Lesson 2: Managing Resources

Lab 1: C# Interop

  • Dynamic Objects
  • Managing Resources
After completing this module, students will be able to:
  • Interoperate with unmanaged code in your applications
  • Ensure that your code releases any unmanaged resources
Module 12: Designing for Reuse

In this module, you’ll learn how to consume existing assemblies by using reflection, and how to add additional metadata to types and type members by using attributes. You’ll also learn how to generate code at runtime by using the Code Document Object Model (CodeDOM) and how manage your .NET assemblies.

Lessons
  • Lesson 1: Metadata
  • Lesson 2: Attributes
  • Lesson 3: Generating Code
  • Lesson 4: Assemblies

Lab 1: Designing for Reuse

  • Metadata
  • Attributes
  • Generating Code
  • Assemblies
After completing this module, students will be able to:
  • Consume existing assemblies by using reflection.
  • Add additional metadata to types and type members using attributes.
  • Generate code at runtime by using the Code Document Object Model (CodeDOM)
  • Manage your .NET assemblies

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