iOS Development with SwiftUI

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iOS Development with SwiftUI

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Startdata en plaatsen
placeAmsterdam
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Amsterdam, Dag 1
event 25 februari 2026, 09:30-16:30, Amsterdam, Dag 2
event 26 februari 2026, 09:30-16:30, Amsterdam, Dag 3
event 27 februari 2026, 09:30-16:30, Amsterdam, Dag 4
placeEindhoven
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Eindhoven, Dag 1
event 25 februari 2026, 09:30-16:30, Eindhoven, Dag 2
event 26 februari 2026, 09:30-16:30, Eindhoven, Dag 3
event 27 februari 2026, 09:30-16:30, Eindhoven, Dag 4
placeHouten
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Houten, Dag 1
event 25 februari 2026, 09:30-16:30, Houten, Dag 2
event 26 februari 2026, 09:30-16:30, Houten, Dag 3
event 27 februari 2026, 09:30-16:30, Houten, Dag 4
placeRotterdam
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Rotterdam, Dag 1
event 25 februari 2026, 09:30-16:30, Rotterdam, Dag 2
event 26 februari 2026, 09:30-16:30, Rotterdam, Dag 3
event 27 februari 2026, 09:30-16:30, Rotterdam, Dag 4
computer Online: Utrecht
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Utrecht, Dag 1
event 25 februari 2026, 09:30-16:30, Utrecht, Dag 2
event 26 februari 2026, 09:30-16:30, Utrecht, Dag 3
event 27 februari 2026, 09:30-16:30, Utrecht, Dag 4
placeZwolle
24 feb. 2026 tot 27 feb. 2026
Toon rooster
event 24 februari 2026, 09:30-16:30, Zwolle, Dag 1
event 25 februari 2026, 09:30-16:30, Zwolle, Dag 2
event 26 februari 2026, 09:30-16:30, Zwolle, Dag 3
event 27 februari 2026, 09:30-16:30, Zwolle, Dag 4
placeAmsterdam
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Amsterdam, Dag 1
event 22 april 2026, 09:30-16:30, Amsterdam, Dag 2
event 23 april 2026, 09:30-16:30, Amsterdam, Dag 3
event 24 april 2026, 09:30-16:30, Amsterdam, Dag 4
placeEindhoven
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Eindhoven, Dag 1
event 22 april 2026, 09:30-16:30, Eindhoven, Dag 2
event 23 april 2026, 09:30-16:30, Eindhoven, Dag 3
event 24 april 2026, 09:30-16:30, Eindhoven, Dag 4
placeHouten
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Houten, Dag 1
event 22 april 2026, 09:30-16:30, Houten, Dag 2
event 23 april 2026, 09:30-16:30, Houten, Dag 3
event 24 april 2026, 09:30-16:30, Houten, Dag 4
placeRotterdam
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Rotterdam, Dag 1
event 22 april 2026, 09:30-16:30, Rotterdam, Dag 2
event 23 april 2026, 09:30-16:30, Rotterdam, Dag 3
event 24 april 2026, 09:30-16:30, Rotterdam, Dag 4
computer Online: Utrecht
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Utrecht, Dag 1
event 22 april 2026, 09:30-16:30, Utrecht, Dag 2
event 23 april 2026, 09:30-16:30, Utrecht, Dag 3
event 24 april 2026, 09:30-16:30, Utrecht, Dag 4
placeZwolle
21 apr. 2026 tot 24 apr. 2026
Toon rooster
event 21 april 2026, 09:30-16:30, Zwolle, Dag 1
event 22 april 2026, 09:30-16:30, Zwolle, Dag 2
event 23 april 2026, 09:30-16:30, Zwolle, Dag 3
event 24 april 2026, 09:30-16:30, Zwolle, Dag 4
placeAmsterdam
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Amsterdam, Dag 1
event 24 juni 2026, 09:30-16:30, Amsterdam, Dag 2
event 25 juni 2026, 09:30-16:30, Amsterdam, Dag 3
event 26 juni 2026, 09:30-16:30, Amsterdam, Dag 4
placeEindhoven
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Eindhoven, Dag 1
event 24 juni 2026, 09:30-16:30, Eindhoven, Dag 2
event 25 juni 2026, 09:30-16:30, Eindhoven, Dag 3
event 26 juni 2026, 09:30-16:30, Eindhoven, Dag 4
placeHouten
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Houten, Dag 1
event 24 juni 2026, 09:30-16:30, Houten, Dag 2
event 25 juni 2026, 09:30-16:30, Houten, Dag 3
event 26 juni 2026, 09:30-16:30, Houten, Dag 4
placeRotterdam
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Rotterdam, Dag 1
event 24 juni 2026, 09:30-16:30, Rotterdam, Dag 2
event 25 juni 2026, 09:30-16:30, Rotterdam, Dag 3
event 26 juni 2026, 09:30-16:30, Rotterdam, Dag 4
computer Online: Utrecht
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Utrecht, Dag 1
event 24 juni 2026, 09:30-16:30, Utrecht, Dag 2
event 25 juni 2026, 09:30-16:30, Utrecht, Dag 3
event 26 juni 2026, 09:30-16:30, Utrecht, Dag 4
placeZwolle
23 jun. 2026 tot 26 jun. 2026
Toon rooster
event 23 juni 2026, 09:30-16:30, Zwolle, Dag 1
event 24 juni 2026, 09:30-16:30, Zwolle, Dag 2
event 25 juni 2026, 09:30-16:30, Zwolle, Dag 3
event 26 juni 2026, 09:30-16:30, Zwolle, Dag 4
placeAmsterdam
25 aug. 2026 tot 28 aug. 2026
Toon rooster
event 25 augustus 2026, 09:30-16:30, Amsterdam, Dag 1
event 26 augustus 2026, 09:30-16:30, Amsterdam, Dag 2
event 27 augustus 2026, 09:30-16:30, Amsterdam, Dag 3
event 28 augustus 2026, 09:30-16:30, Amsterdam, Dag 4
placeEindhoven
25 aug. 2026 tot 28 aug. 2026
Toon rooster
event 25 augustus 2026, 09:30-16:30, Eindhoven, Dag 1
event 26 augustus 2026, 09:30-16:30, Eindhoven, Dag 2
event 27 augustus 2026, 09:30-16:30, Eindhoven, Dag 3
event 28 augustus 2026, 09:30-16:30, Eindhoven, Dag 4
Beschrijving
In the course iOS development with SwiftUI from SpiralTrain, participants learn to use the programming language Swift and the declarative SwiftUI framework for the development of apps for the iPhone a

Swift Review

The course iOS Development with SwiftUI kicks off with a review of key elements of the Swift programming language. This includes the discussion of type inference, classes, structures, guards and closures.

Swift UI Architecture

Next the declarative and data driven SwiftUI syntax and the use of SwiftUI projects in XCode are discussed. Attention is also paid to the SwiftUI App and UI hierarchy, the various SwiftUI views, stacks, frames and also to event handling in Swift UI.

Data Pers…

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Nog niet gevonden wat je zocht? Bekijk deze onderwerpen: iOS / Apps Programmeren, Apple iOS (overzicht), iOS, App Development en Swift.

In the course iOS development with SwiftUI from SpiralTrain, participants learn to use the programming language Swift and the declarative SwiftUI framework for the development of apps for the iPhone a

Swift Review

The course iOS Development with SwiftUI kicks off with a review of key elements of the Swift programming language. This includes the discussion of type inference, classes, structures, guards and closures.

Swift UI Architecture

Next the declarative and data driven SwiftUI syntax and the use of SwiftUI projects in XCode are discussed. Attention is also paid to the SwiftUI App and UI hierarchy, the various SwiftUI views, stacks, frames and also to event handling in Swift UI.

Data Persistence

There are several ways to store data in SwiftUI apps. Scene Storage and App Storage are treated and access to the file system of a device is discussed as well. Attention is also paid to storing data in a key value store and in a relational database such as SQLite. Lifecycle modifiers are also reviewed.

Navigation

Navigating between different screens in a SwiftUI app is also part of the program of the course. This section discusses the use of NavigationViews and NavigationLinks that can be included in List and Dynamic Lists.

Gestures

Gestures in mobile apps relate to interaction with the device through taps, clicks and swipes. The use of gestures in SwiftUI is treated as well as the combination with animations.

SwiftUI Widgets

Widgets are the visual building blocks of the user interface of a Swift UI App. Various widgets such as lists, grids, buttons, switches, tables, date pickers and maps are covered. Attention is also paid to the creation of User Defined widgets with the WidgetKit.

UI Kit Integration

Finally the course discusses how existing iOS apps based on the UI kit architecture can be integrated with the SwiftUI architecture. The role of UIViewControllers and Storyboards is covered here.

Audience Course iOS Development with SwiftUI

The course iOS Development with SwiftUI is intended for developers who want to use the declarative SwiftUI framework to develop apps for iPhone and iPad.

Prerequisites iOS Development with SwiftUI

To participate in the course iOS Development with SwiftUI, prior knowledge of programming in the Swift language is desirable.

Realization Training iOS Development with SwiftUI

The theory is treated on the basis of presentation slides and demos. There is ample opportunity to practice. The course works with the latest version of the iOS SDK and XCode. The course times are from 9.30 to 16.30.

Certification iOS Development with SwiftUI

After successfully completing the course the participants receive a certificate iOS Development with SwiftUI.

Modules

Module 1 : Swift Review

  • Type Inference
  • Type Casting
  • Data Structures
  • Protocols
  • Guards
  • Classes
  • Structures
  • Optional Types
  • Closures
  • Extensions
  • Property Wrappers
  • Stored Properties
  • Computed Properties

Module 2 : SwiftUI Intro

  • SwiftUI Projects
  • SwiftUI in XCode
  • UIKit and Interface Builder
  • SwiftUI Declarative Syntax
  • SwiftUI is Data Driven
  • SwiftUI versus UIKit
  • Xcode in SwiftUI Mode
  • Preview Canvas and Pinning
  • Multiple Device Configurations
  • App on Simulators
  • App on Physical Devices
  • Build Errors
  • UI Layout Hierarchy

Module 3 : SwiftUI Architecture

  • SwiftUI App Hierarchy
  • App and Scenes
  • SwiftUI Views
  • Basic Views
  • Additional Layers
  • Subviews
  • Views as Properties
  • Modifying Views
  • Custom Modifiers
  • Basic Event Handling
  • Custom Container Views
  • ContentView.swift File
  • Assets.xcassets

Module 4 : Stacks and Frames

  • SwiftUI Stacks
  • Spacers
  • Alignment and Padding
  • Container Child Limit
  • Text Line Limits
  • Layout Priority
  • Traditional Stacks
  • Lazy Stacks
  • SwiftUI Frames
  • Frames and Geometry Reader
  • Cross Stack Alignment
  • Container Alignment
  • Alignment Guides

Module 5 : Lifecycle Modifiers

  • onAppear Modifiers
  • onDisappear Modifiers
  • onChange Modifier
  • ScenePhases
  • onChange Modifier
  • Adding Observable Object
  • Designing ContentView Layout
  • Adding Navigation
  • Environment Objects
  • State Properties
  • State Binding
  • Observable Objects
  • State Objects

Module 6 : SwiftUI Data Persistence

  • Using AppStorage
  • Using SceneStorage
  • @SceneStorage Property Wrapper
  • @AppStorage Property Wrapper
  • Adding Data Store
  • Pathnames in Swift
  • Directories and Files
  • Reading and Writing from a File
  • Key-Value Data
  • Using SQLite Directly
  • Managed Objects
  • Persistent Store Coordinator
  • Retrieving and Modifying Data

Module 7 : Lists and Navigation

  • SwiftUI Lists
  • SwiftUI Dynamic Lists
  • NavigationView
  • NavigationLink
  • Editable List
  • Hierarchical Lists
  • Loading JSON Data
  • Using OutlineGroup
  • Using DisclosureGroup
  • Sidebar List Style

Module 8 : SwiftUI Grids

  • SwiftUI Grids
  • LazyVGrid
  • LazyHGri
  • GridItems
  • Flexible GridItems
  • Scrolling Support
  • Adaptive GridItems
  • Fixed GridItems
  • Hierarchical Data
  • Disclosures

Module 9 : Gestures and Animation

  • Basic Gestures
  • onChange Action Callback
  • Updating Callback Action
  • Composing Gestures
  • Implicit and Explicit Animation
  • Repeating an Animation
  • Explicit Animation
  • Animation and State Bindings
  • SwiftUI Transitions
  • Asymmetrical Transitions

Module 10 : Widgets with SwiftUI

  • Overview of Widgets
  • WidgetKit
  • The Widget Extension
  • Widget Configuration Types
  • Widget Entry View
  • Widget Timeline Entries
  • Widget Timeline
  • Widget Provider
  • Reload Policy
  • Forcing Timeline Reload
  • Widget Placeholders

Module 11 : Integrating UIKit

  • SwiftUI and UIKit Integration
  • Integrating UIViews into SwiftUI
  • Adding a Coordinator
  • Handling UIKit Delegation
  • Handling UIKit Data Sources
  • Wrapping the UIScrolledView
  • Implementing the Coordinator
  • Using MyScrollView
  • Adding a Hosting Controller
  • Embedding a Container View
  • Testing the App

Module 12 : UIViews and UIViewControllers

  • UIViewControllers and SwiftUI
  • Wrapping UIImagePickerController
  • Designing the Content View
  • Completing MyImagePicker
  • Completing the Content View
  • Preparing the Storyboard
  • Configuring the Segue Action
  • Overview of the Hosting Controller
  • UIHostingController Project
  • Adding the SwiftUI Content View
  • Embedding SwiftUI in Code

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